Nations At War White Star Rising Companion: What's Inside
By Lock n Load Publishing | Published: 2026-10-13
Category: Product Reviews
A question-and-answer walkthrough of the Nations At War: White Star Rising 2nd Edition Companion, covering its Western Front scenarios, what it adds to the base game, and who should buy it.
Quick answer
The Nations At War: White Star Rising 2nd Edition Companion is a scenario and campaign companion for the Western Front, taking you from the Normandy hedgerows to the Rhine. It is a companion book rather than a standalone game, so you need the Nations At War: White Star Rising 2nd Edition base game to play it. Buy it if you already own the base game and want more Western Front scenarios and both-sides play; skip it if you are looking for a self-contained starter set.

What does the White Star Rising Companion add to the base game?
The companion expands your Western Front play with scenarios drawn from the campaign from Normandy to the Rhine, and it lets you take either side in those fights. That means you can replay the same situation from the Allied or German perspective and see how the same ground plays differently depending on who is attacking and who is holding.
It is not a new core rulebook and it is not a full standalone game. Treat it as a scenario and campaign companion that plugs into the Nations At War: White Star Rising 2nd Edition base game you already own.
Which battles and situations does it cover?
The supplied catalog description names a clear arc: breaking out of the bocage in Operation Cobra, street fighting in Aachen, and holding ground in the Ardennes in December. It also frames the whole Western Front as yours to play from either side.
That range matters because it moves you between very different tactical problems. Bocage fighting is close and claustrophobic, city fighting is building by building, and the Ardennes is about holding with whatever you have when the weather and the timetable are against you.
Can I play it without the base game?
No. The companion is designed to work with the Nations At War: White Star Rising 2nd Edition base game, and the supplied product information does not describe it as a standalone product. If you do not own the base game, start there first.
If you are weighing the companion against other Lock 'n Load Publishing companions, the practical question is which base game you already own and play most. This one only pays off if White Star Rising 2nd Edition is already on your table.
Is it worth it if I already own the base game?
Yes, if you have played through the base scenarios and want more Western Front situations without buying a whole new core set. The companion gives you additional scenarios and both-sides options at a lower price than a new base game.
The honest tradeoff is that it is an add-on. If you have not yet learned the base rules, the companion will not teach them, and you will get more value by playing the core scenarios first.
How does it compare with other Lock 'n Load companions?
Lock 'n Load Publishing sells several companion books, and they are not interchangeable. The Glory and Empire - First Victories Companion Book covers Napoleonic Portugal in 1808, with Rolica and Vimeiro and combined-arms play built around infantry line and square, cavalry timing, and artillery. The Lock 'n Load Tactical: Heroes of Normandy Companion Book covers the summer of 1944 from the first night of the airborne landings through the hedgerows to the bridges of Market Garden.
If you want Western Front armor and infantry at the Nations At War scale, the White Star Rising 2nd Edition Companion is the direct match. If you want squad-level Normandy action or Napoleonic brigade command, the other companions serve those bases instead.
Quick answers to common questions
- Do I need the base game?
- Yes. The companion is an add-on for Nations At War: White Star Rising 2nd Edition and the supplied information does not present it as standalone. Own the base game first, then add the companion.
- What is actually inside?
- Western Front scenarios from the Normandy hedgerows to the Rhine, including Operation Cobra, Aachen, and the Ardennes in December, playable from either side. Expect scenarios and both-sides options, not a new rulebook.
- Who should skip it?
- Players who do not own the base game, or who want a complete new game rather than an expansion, will get more from a core set or a different companion. Match the companion to the base game you already play.
Product facts
- Nations At War: White Star Rising 2nd Edition Companion: The Western Front Unleashed: from the Normandy hedgerows to the Rhine, playable from either side, with scenarios including Operation Cobra, Aachen, and the Ardennes in December. You get a broad Western Front campaign arc and both-sides play, so the same scenarios stay useful after you have played them once.
- Glory and Empire - First Victories Companion Book: Glory and Empire - First Victories Companion Book covers Portugal, 1808, with Rolica and Vimeiro playable from either side and combined arms built around infantry line and square, cavalry timing, and artillery. It is a Napoleonic alternative, not a Western Front one, so choose it only if brigade-level Napoleonic command is what you actually want.
- Lock 'n Load Tactical: Heroes of Normandy Companion Book: Lock 'n Load Tactical: Heroes of Normandy Companion Book covers the summer of 1944 from the first night of the airborne landings through the hedgerows to the bridges of Market Garden. It overlaps the Normandy theme but plays at the Lock 'n Load Tactical scale, so it is a different game system rather than a substitute for the White Star Rising companion.



