World At War 85 Expansion Buying Guide: What to Add First
By Lock n Load Publishing | Published: 2026-10-13
Category: Buying Guides
Work out which World At War 85 expansion to buy first by matching your collection, opponent count, and the kind of battle you actually want to replay.
Quick answer
Add Blood and Fury Expansion Operation Red Gauntlet first if you already own a World At War 85 core volume and want a self-contained new front with its own scenarios, rather than more of the same map. If you are still learning the system, buy the Starter Kit first and treat any expansion as a later purchase. Buy a second expansion only after you have played through the scenarios in your first one.
Match the expansion to your collection stage
The right first expansion depends less on which title sounds most exciting and more on what your shelf already supports. If you own no World At War 85 product at all, the Starter Kit is the entry point because every box in the series runs on the same Core Rules: learn them once and you can sit down to any volume in the series without starting over. An expansion assumes that shared rules knowledge and usually assumes you have the base components that go with it.
If you already own a core volume and have played it enough to know how formations activate by card draw, you are the right buyer for an expansion. At that point the question is not whether you can play it, but whether the new content adds a battlefield you actually want to fight over.
What Blood and Fury adds to a collection
Blood and Fury Expansion Operation Red Gauntlet is built around a real geographic problem rather than a generic meeting engagement. The Weser is a real river, and you cannot drive a tank division across it or go around it, so the northern front comes down to who holds which bridge and for how long. That gives the expansion a distinct tactical identity: bridge seizure, bridge denial, and engineer work under fire.
That focus is a strength if you enjoy scenario objectives that are about terrain and timing. It is a weaker fit if your group prefers wide-open maneuver with no fixed chokepoints, because the crossings at Minden are the whole point. Engineers put pontoons across under fire, and a bridge takes time to build and stays vulnerable the whole time it is going up, so the expansion rewards players who can protect a slow, exposed task while still fighting.
How to choose between expansion types
Expansions in this hobby tend to fall into two rough shapes: new scenarios on new terrain, and more of what you already have. Blood and Fury is the first kind, which makes it the better first purchase for most players because it changes what your games feel like. If you are weighing it against a companion book for a different series, note that a companion assumes you own the parent game and adds scenarios and historical context rather than new core components.
Check what you already own before buying anything. Two expansions that cover the same front or the same forces will feel repetitive faster than two that pull your collection in different directions. If your group plays two-player almost exclusively, prioritize expansions with tight, two-sided scenarios; if you regularly have three or four players, check whether the expansion's scenarios support that before you commit.
Budget and price reality
Expansion pricing varies with component count, and catalog prices move. Treat any listed price as a snapshot, not a permanent figure, and compare the price against the number of scenarios you will realistically play. A forty-dollar expansion that gets ten plays is better value than a cheaper one that sits on the shelf after one session.
If you are new to the series and price-sensitive, the Starter Kit is the cheaper way in, and it puts you in command of a platoon-scale force in a Third World War that begins in 1985. Buying a full expansion before you know whether you like the card-driven activation is the most common way people waste money in this series.
Decision rules for your first expansion
- No World At War 85 box on the shelf: Buy the Starter Kit first. Every box in the series runs on the same Core Rules, so this purchase is not wasted when you later add an expansion. Expansion purchases come second.
- Core volume owned and played at least three times: Buy Blood and Fury Expansion Operation Red Gauntlet if you want a new front built around bridge seizure and denial on the Weser. Best first expansion for most existing owners.
- Group prefers open maneuver over chokepoints: Skip a river-crossing expansion as your first pick. Fixed crossings at Minden reward patience and engineer protection more than wide flanking. Match the terrain to your table's habits.
- Tempted by a companion book instead: A companion assumes you own the parent game and adds scenarios and historical context, not new core components. Buy it after the base game, not instead of it. Companions are supplements, not entries.
- Considering Tank On Tank East Front: It is a separate game with its own forces and trade-offs, not a World At War 85 expansion. Budget for it separately.
Products worth checking
- World At War 85: Blood and Fury Expansion Operation Red Gauntlet: Blood and Fury Expansion Operation Red Gauntlet centers on the Weser river crossings at Minden, where engineers build pontoons under fire and bridges stay vulnerable while going up. It is the right first expansion if you want a terrain-driven, objective-focused battle rather than another open maneuver scenario.
- World At War 85: Starter Kit: The World At War 85 Starter Kit runs on the same Core Rules as every other box in the series and puts you in command of a platoon-scale force in a Third World War beginning in 1985. Buy this before any expansion if you do not yet own a World At War 85 product, because the rules you learn here carry over to every volume.
- Tank On Tank East Front: Tank On Tank East Front is a separate game in which the German commander has better crews and guns but not enough of either, with Panzer IVs doing the work and Tigers nearly untouchable from the front but slow. It is a different system, so buy it as a standalone game rather than as an expansion to your World At War 85 collection.
Who should buy which
Best for
- Players who already own a World At War 85 core volume and want a new front with its own scenarios
- Groups that enjoy objective-driven battles around bridges, engineers, and timed pushes
- Two-player tables that want a focused, replayable scenario set rather than more of the same map
Not for
- New players with no World At War 85 product yet, who should start with the Starter Kit
- Groups that dislike fixed chokepoints and prefer open maneuver
- Buyers looking for a standalone game rather than an expansion to an existing collection


