Lock 'n Load Tactical Companion Books: Which One Do You Need?
By Lock n Load Publishing | Published: 2026-10-15
Category: Comparisons
Four Lock 'n Load Tactical companion books, four different wars. Compare North Africa, Normandy, Day of Heroes, and Red Star on setting, scale, and price so you pick the right one.
Quick Answer
Pick by the war you actually want to replay, not by price. Choose the Heroes of Normandy Companion Book for the 1944 invasion and bocage fighting, Day of Heroes for the close, urban Battle of Mogadishu, Heroes Against the Red Star for 1985 Cold War armor clashes, and Heroes of North Africa for long-range desert engagements. All four sit in the same $14.99-$16.99 band, so the setting is the real tiebreaker.
What a Companion Book Adds to Your Core Game
A Lock 'n Load Tactical companion book is not a standalone game. It expands a core module with scenarios, campaign framing, and period detail that turn a set of counters into a specific campaign. That means the first question is not which book is better but which core game you already own or plan to own, because the companion has to plug into it.
Each book in this group covers a distinct theater and a distinct style of fighting. The Normandy book centers on the summer of 1944, from the first night drops through the hedgerows and on to the bridges of Market Garden. Day of Heroes covers the Battle of Mogadishu, where the raid was supposed to take an hour and two helicopters came down inside the city. Heroes Against the Red Star jumps to 1985, when the Warsaw Pact crosses the inner German border and NATO has to hold ground it spent forty years planning to defend. Heroes of North Africa spans the whole desert war, from the first clashes in 1940 to the finish in Tunisia.
Setting and Scale: How the Four Books Differ in Play
The desert book plays to long sight lines. Armour and anti-tank guns settle most of what happens, and infantry has to work around that reality rather than dictate it. If you enjoy maneuvering for firing positions and accepting that the first clean shot often decides the engagement, North Africa delivers that consistently.
Normandy is the opposite pressure. You take a bridge before the charges go off, hold a crossroads while armour comes at you, and clear a village a building at a time with a Bazooka. The fighting is close, the terrain is broken, and the same ground changes hands repeatedly.
Day of Heroes compresses the scale further. You run the Rangers and Delta operators trying to reach the crash sites, or the militia closing on them from every street. Buildings have three floors and every one of them can see you, and alleys let fighters appear where you did not expect them. It is the most claustrophobic of the four.
Heroes Against the Red Star sits between those poles. Abrams and Leopard 2s face T-80s at ranges where the first shot usually settles it, while Bradleys and BMPs put infantry where they are needed. You can take either side, holding the line as American and West German troops or coming through it as Soviet and Pact formations.
Price and Value Trade-offs
The price gap across these books is small: North Africa, Normandy, and Day of Heroes list at $14.99, $14.99, and $15.24 respectively against a $24.99 comparison price, while Heroes Against the Red Star lists at $16.99. That is a spread of about two dollars, which is not enough to justify buying a setting you care less about.
The practical trade-off is replay depth versus focus. A broad campaign like North Africa gives you more ground to cover across three years of fighting, but individual scenarios may feel more similar to each other because the desert rewards the same core skills. A tight, intense book like Day of Heroes gives you a single night of urban combat with very specific problems, which can be more memorable but less varied across repeated plays.
How to Choose Without Regret
Start with the core module you own or intend to buy, then match the companion to it. If you already have a desert or North Africa core, the North Africa companion is the obvious pairing. If your collection is built around late-war Europe, Normandy or Red Star will see more table time.
Second, think about the kind of decision you enjoy making. If you like setting up firing lanes and managing armor, go North Africa or Red Star. If you like clearing rooms and reacting to threats from above and behind, go Day of Heroes. If you want the classic invasion narrative with varied terrain, go Normandy.
Third, accept that a companion book is an investment in one campaign. Buying two books for settings you rarely play is worse value than buying one that matches your regular opponent's interest.
Trade-offs to Weigh Before You Buy
- Setting vs. price: The four books span only about two dollars, from $14.99 to $16.99, so price should not drive the decision. Choose the war you will actually replay. Ignore the small price gap; pick by theater.
- Breadth vs. focus: North Africa covers three years of back-and-forth desert fighting, while Day of Heroes covers a single night in one city. Broader books give more scenarios but may repeat similar tactical problems; focused books give a sharper, more memorable challenge. Decide whether you want variety across a campaign or depth in one battle.
- Armor vs. infantry: North Africa and Red Star reward armor and anti-tank play at range. Normandy and Day of Heroes put infantry in broken terrain and buildings where threats come from multiple directions. Match the book to the style of decision you enjoy most.
- Core module compatibility: Each companion is built for a specific core game and theater. Buying a book that does not match your core module means it will sit unplayed. Check your core game first, then buy the matching companion.
Companion Books at a Glance
- Lock 'n Load Tactical: Heroes of North Africa Companion Book: Covers the desert war from the first clashes in 1940 to the finish in Tunisia, where long sight lines mean armour and anti-tank guns settle most engagements. Best if you want a multi-year campaign with a consistent armored focus rather than a single battle.
- Lock 'n Load Tactical: Heroes of Normandy Companion Book: Covers the summer of 1944 from the first night drops through the hedgerows to the bridges of Market Garden, with scenarios like taking a bridge before the charges go off and clearing a village building by building. Best if you want varied terrain and the classic invasion narrative in one book.
- Lock 'n Load Tactical: Day of Heroes Companion Book: Covers the Battle of Mogadishu, where a raid meant to take an hour turned into a night fight to reach two downed helicopter crews, with three-floor buildings and alleys that let militia close in from any street. Best if you prefer intense, close urban combat with limited room to maneuver.
- Lock 'n Load Tactical: Heroes Against the Red Star Companion Book: Covers a 1985 Warsaw Pact crossing of the inner German border, with Abrams and Leopard 2s against T-80s and Bradleys and BMPs putting infantry into the fight. Best if you want Cold War armor clashes and the option to play either NATO or Pact forces.
Who Each Book Is For
Best for
- Players who want a long desert campaign with armor and anti-tank guns deciding most fights (North Africa)
- Players who want the 1944 invasion narrative with varied terrain from night drops to Market Garden (Normandy)
- Players who prefer intense, close urban combat with threats from every floor and alley (Day of Heroes)
- Players who want 1985 Cold War armor clashes and the option to play NATO or Pact (Red Star)
Not for
- Anyone who does not own the matching Lock 'n Load Tactical core module, since companion books are not standalone games
- Players looking for a single book that covers multiple theaters, because each book is tied to one campaign
- Shoppers deciding purely on price, because the difference between these books is too small to matter



