Close Quarter Battles Waterloo Core Rules Book




Category: Board Games
One Volley, One Charge, One Bayonet at a Time
Napoleonic warfare at the scale where a company either holds or it does not, and the smoke means nobody more than fifty yards away knows which.
This is the rulebook for the Close Quarter Battles system, written for squads, officers and elite troops rather than divisions on a map.
What Is In It
The core mechanics for skirmish play. Unit activation, command and morale. Weapon statistics and the tactics of the period, so a formation does what it did and costs what it cost. And scenario-building tools with historical guidance for putting together your own Waterloo actions.
Morale Does the Work
Combat resolves quickly. What takes the time is deciding whether the men will do the thing you are about to ask them to do, and the rules put that question in front of you constantly.
The Close Quarter Battles Waterloo Core Rule Book is the rulebook for the system, fully illustrated and spiral bound. It is not a game on its own, and you will need Close Quarter Battles: Waterloo to use it.
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