Lock n Load Publishing

Nations At War: Desert Heat 2nd Edition

Nations At War: Desert Heat 2nd Edition - Main image
$62.04 $84.99 In stock

Category: Board Games

Armored Warfare in the Burning Sands

Nothing in the desert is close. You see the dust before you see the tanks, and you have to decide what to do about it while they are still a long way out.

You take a formation and put it somewhere it can hurt something.

Italians, Germans and Vichy French on one side. British and Commonwealth troops, Americans and Free French on the other. Panzer IIIs and IVs with Tigers when they arrive, Crusaders and Matildas, Shermans and Italian M13/40s. Eighty-eights sited where they can see a very long way, and 25-pounders answering them. Stukas, Hurricanes, P-40s and Macchis overhead, and Bersaglieri and Fallschirmjäger on the ground.

You Never Know Who Moves Next

Your forces are activated by a formation deck, so nobody at the table knows how a turn is going to play out until the cards start turning over.

Play It Alone, or Build Your Own

The AI Enhancement Rulebook gives you solo and cooperative play. A scenario generator lets you design engagements of your own out of the forces and the ground you pick, so the box does not run out of battles.

Everything you need is in the box. Desert Heat 2nd Edition is a complete platoon-level tactical game in the Nations At War series.

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Customer Reviews (4.6 / 5 · 5 reviews)

Sophia ★★★★★

The long-range armor combat is exactly what I wanted—spotting dust plumes and deciding whether to engage or reposition feels tense every single time. The rulebook handles the desert terrain and sight lines really well, so games flow without constant page-flipping.

Edward E. ★★★★★

The spotting mechanic where you only see dust clouds before identifying the tank column is genuinely tense, way better than the usual "I see you, I shoot you" hex games. My first scenario came down to a single round of hidden anti-tank fire, and I've already ordered the next module.

Henry ★★★★★

The way the dust clouds appear before the tanks do really nails the desert feel — you're making calls while the armor is still miles out, which makes every turn tense. Setup took a bit but the 2nd edition rules are clear, and the long-range combat is as brutal as it should be.